Developer Tools

游戏工作室

wanlaicode/game-studio

设计、原型化并交付浏览器游戏

版本
下载 Plugin

38.8 KB · 2026年7月8日

11 次下载
下载量
0 分,0 人评分
评分
0 条评论
评论
共 9 个 Skill
Skill

关于此 Plugin

通过 2D 和 3D 项目的玩法系统、UI、资产流水线和试玩验证工作流,规划、原型化并构建浏览器游戏。

分类
Developer Tools

能力

  • Interactive
  • Write

内含 Skill

点击 Skill 名称查看完整说明。

共 9 个 Skill
game-playtestRun browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
game-studioRoute early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
game-ui-frontendDesign UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
phaser-2d-gameImplement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
react-three-fiber-gameBuild React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
sprite-pipelineGenerate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
three-webgl-gameImplement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
web-3d-asset-pipelinePrepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
web-game-foundationsSet browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

评分与评论

来自 Plugin 使用者的反馈。

评分

0 人评分
0.0

评论

0 条评论

正在加载评论